Skip to content
Freshly Archive

The Iconic Game Turns 20 – How a Plastic Axe Bridged the Gap Among Rock Generations

Marking two decades since the legendary game debuted in North America, offering everyday gamers the tools to feel like rock legends. Figuratively speaking, but try convincing someone who's mastered Free Bird’s lengthy instrumental break in front of a packed living-room audience.

Developed by the developers, Guitar Hero provided users with a guitar-shaped controller to follow on-screen cues moving along the screen in time with the music. Each riff corresponded to specific notes, creating the feel of a genuine live show.

The studio previously experimented with rhythm games prior to teaming up with RedOctane, later acquired by the gaming giant in 2006. Collaboratively, they established the groundwork for an unlikely massively profitable franchise which made a significant impact on numerous of the artists featured, introducing classic bands to a new generation of gaming enthusiasts.

A former executive, former COO from the developer, recalls the initial budgetary hurdles in securing the songs – even though initial releases primarily featured rerecorded tracks.

“We rerecorded every song since the cost prohibitive,” he explains. “Despite having the publishing rights by themselves, it was extremely difficult. We failed to secure bands like legendary groups – RedOctane had virtually no money, and our team was fairly certain the project would flop. However, when Guitar Hero took off, and record sales and radio play were going up, all artists desired to participate.”

He continues: “One of the remarkable aspects was the number of mothers and fathers reached out and thanked us for exposing their kids to the music they adored. It evolved into an intergenerational thing.”

Classic Rock Gains Younger Fans

Northern Irish group the Answer included their track in the 2008 release Guitar Hero World Tour. Lead musician Paul Mahon recalls the way the game revived classic rock back into vogue: “Guitar Hero provided a bigger, younger audience. Typically such music was considered outdated material, however once it got featured on the title and teenagers discovered it, suddenly it became trendy. That legitimised it, eliminating the ‘dad rock’ tag. It gave our catalog a new life.”

In 2008, the band's first record remained not available in the US, meaning the game was a key medium for exposure for the group during their a North American tour supporting the rock giants. “Their crew had on the song during travel, and some of them knew us from Guitar Hero,” Mahon says.

Rock’s Heavyweight Titles Enduring Influence

Rock’s biggest acts soon capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in specialized game editions that focused on each band’s catalogue and associated stories, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly to have made the band more money compared to their records. It moved well over 500,000 copies upon release, and sales of Aerosmith’s music saw an increase of up to 40% during an era as the industry was already collapsing.

The series still motivates nimble-fingered dedication within the community. Earlier this year, a streamer completed a remarkable feat of DragonForce’s the challenging track – a notoriously difficult power-metal song made popular by Guitar Hero – using a fan-made version, a no-cost alternative with almost identical mechanics but an array of personalization features. The song is challenging even in the hardest setting, not to mention performed at increased tempo and without missing every one of the thousands of cues. The streamer claimed requiring months of practice of practice.

“Guitar Hero is a fun, imaginary experience. If you play other games, it doesn't imply you ought to use actual weapons and enlist,” notes musician the artist.

The band had already completed a successful tour before their hit appeared in the third game, yet he explains it turned them into a household name. “I remember the record label calling to tell me that we were records were moving like crazy,” he says. “It exploded when we next toured, and we performed right ahead of the headliners on the Mayhem festival.”

Indeed, DragonForce’s exposure from Guitar Hero proved so vast that it has risked eclipsing all other the band has done. Last year, the song was used in promotional material for a major film. “In the past I thought otherwise, but now I accept it,” he admits. “Should you just listen to a single track, it’s totally cool – each person has their own musical journey and I'm pleased we’ve been part of people’s lives”.

Enduring Legacy from the Iconic Controller

The best marketing, whether it’s for cars, apparel or games, goes further than selling something – it evokes a desire. Was the game able to tap into that? “That’s exactly what we were aiming to achieve,” Dornbrook says. “That thrill of performing as a music icon on the stage. From day one, the co-founders believed humans have a natural urge to create songs, and their goal was to leverage innovation to enable everyone to participate”.

Most of Guitar Hero games were released in just a five-year period between 2005 and 2010, including derivative titles such as the DJ version, including a turntable controller, and Band Hero. Subsequently, corporate focus on peripherals died down, except for a brief comeback several years later.

Games such as the fan project and Fortnite Festival have maintained the community alive, with expectations of a new product from the founders on the way. A new studio has begun work on its debut rhythm-based title. Original co-founders are participating in advisory roles. Are gamers ready to embrace another game following Guitar Hero?

“Our team believed such titles could be similar to sports games where you can releases,” Dornbrook says. “With abundant new music that it could be evergreen, thus I remain optimistic. It's entirely possible why it can’t persist for future fans.”

By

Samantha Diaz

Digital archivist and curator with a passion for preserving online history and uncovering hidden gems from the early internet era.

Freshly Archive

Type to search articles.